Remote Rendering Engineer (Contractor)
Traverse Research B.V. · Amsterdam, Noord-Hollandapprox. The posting names no place; this is the employer's city.
- Location
- Amsterdam, Noord-Holland
- The posting names no place; this is the employer's city.
- Work location
- Remote
- Employment
- Contract
- Posted
- 2 Dec 2025
About the job
Engineering
·
Breda
Remote Rendering Engineer (Contractor)
Rendering Engineer (Contractor) @ Traverse Research, build GPU benchmarks used worldwide. Vulkan, DX12, Rust/C++. Shape how the world evaluates hardware.
Apply for this job
The Role
We're looking for a Rendering Engineer who's passionate about real-time graphics and wants to work at the bleeding edge of GPU technology. You'll be designing and implementing visually stunning, technically demanding rendering workloads that stress-test the latest graphics hardware. This is an opportunity to craft the benchmarks that define what modern GPUs can do.
Responsibilities
- Design and implement cutting-edge rendering techniques for benchmark workloads
- Develop real-time graphics pipelines using Vulkan, DirectX 12, Metal, or similar modern APIs
- Create visually impressive scenes that showcase cutting edge rendering techniques
- Optimize rendering code to maximize GPU utilization and expose hardware bottlenecks
- Collaborate with the team to integrate AI/ML workloads into graphics pipelines
- Profile and analyze GPU performance across different hardware vendors
- Contribute to the development of new benchmark features and rendering technologies
Requirements
- 3+ years of professional experience in real-time graphics or game engine development
- Strong proficiency in Rust or C++ and shader programming (HLSL/GLSL)
- Deep understanding of modern graphics APIs (Vulkan, DX12, Metal)
- Solid knowledge of rendering techniques: PBR, deferred/forward rendering, shadow mapping, post-processing
- Experience with GPU profiling and performance optimization
- Strong math fundamentals (linear algebra, 3D geometry)
Nice to Have
- Experience with ray tracing (DXR, Vulkan RT) and path tracing
- Familiarity with mesh shaders, variable rate shading, and other modern GPU features
- Experience with compute shaders and GPGPU programming
- Knowledge of AI/ML frameworks (PyTorch, CUDA, TensorRT)
- Contributions to open-source graphics projects or personal rendering experiments
- Rust programming experience
Why Join Us
- Work on graphics technology that millions of users rely on to evaluate hardware
- Access to the latest GPUs and hardware before public release
- Collaborate with a small, talented team passionate about pushing graphics boundaries
- Competitive compensation and equity
- Flexible remote-friendly work environment
- Opportunity to shape the future of GPU benchmarking
Department
Engineering
About Evolve Benchmark
Evolve Benchmark is the flagship product of Traverse Research, a cutting-edge benchmarking tool designed to measure GPU and AI performance. As hardware and machine learning workloads grow more complex, Evolve provides developers, enthusiasts, and professionals with accurate, actionable insights into system capabilities. We're building the tools that help people understand and push the limits of modern computing.
Founded in
2019
Apply for this job
Engineering
·
Breda
Remote Rendering Engineer (Contractor)
Rendering Engineer (Contractor) @ Traverse Research, build GPU benchmarks used worldwide. Vulkan, DX12, Rust/C++. Shape how the world evaluates hardware.
Loading application form
Close modal
From Traverse Research B.V.'s own posting, which is always the source of truth. Apply there.